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Handmade recipe book

Designed to be accessible for all primary aged children, this activity guides you and your pupils through the simple steps to design and make their own recipe book. This could be carried out as part of a design and technology or maths lesson, and is simple to follow, making it suitable for learning at home and in...

Pizza swirls

Designed to be accessible for all primary aged children, this activity guides you and your pupils through the simple steps to design, measure, mix and bake puff-pastry pizza whirls. Suitable for ages four to eleven, this could be carried out as part of a design and technology or maths lesson, and is simple to...

Design a place setting

Designed for key stage one pupils, let their imaginations run wild as your class or child designs and creates a place setting for a street party, birthday, charity event or any other celebration. This simple activity allows space for teaching about place settings, left handed eating and basic measurement skills,...

Make a teacup

Designed to be accessible for all primary aged children, this activity guides you and your pupils through the simple steps to make a clay teacup for a celebration party or commemorative cup to keep or give away as a gift. This activity is mapped to the UK curricula for design and technology and is easy to follow,...

Homemade bunting

Follow this easy bunting activity, designing your bunting and printing your own designs with potato prints. Suitable for all primary aged children, create flags with your class or at home and celebrate in style, whilst allowing your children to develop their knowledge and skills in design and technology. This...

Make a crown

Having a celebration? Use these handy guides and templates to bring design and technology skills in to your classroom, adding a touch of skill to your crown making. Suitable for four to eleven year olds, the template is easily adaptable for all head shapes and sizes. Use the templates provided to cut out, spend...

The Road to Zero Hunger

The Action Against Stunting (AAS) p...

S06 Presentation

The ‘presentation’ section of the Fixpert's resource focuses on documenting the Fixpert's project in the form of a film, presentation, folder, blog or any other medium students choose. It encourages students to be reflective and critical of their practice, along with developing presentation and story-telling skills...

Production - S05

The ‘production’ section of the Fixpert's resource focuses on producing a  high-quality working prototype that meets the problem described in the original design brief. Activities that support this section include: ‘hack a toothbrush’, starting points for innovative ideas, and making paper bowls. These activities...

Development - S04

The ‘development’ section of the Fixpert's resource focuses on creating and testing a prototype for an outcome that meets their fix partner’s needs. Students build critical skills through evaluation and they practice design decision making that balances design ideas against user needs. Activities include a focus on...

Discovery - S03

The ‘discovery’ section of the Fixpert's resource focuses on developing skills and confidence relating to design thinking. It works well as a starter for an in-depth design lesson. Structured activities help students to view their surroundings with fresh eyes and think outside the box. Ideation techniques are...

Getting Started - S02

The ‘getting started’ section of the Fixpert's resource focuses finding a 'fix partner' and identifying a design problem they experience. Structured activities are provided for developing interview skills, along with an activity considering the needs of someone with limited dexterity or mobility.

Introduction to Fixperts - S00

The ‘introduction to Fixperts ’ section of the Fixpert's resource introduces the Fixpert framework and how it breaks down the design process into 6 stages. It provides examples of schemes of work, curriculum links and a set of frequently asked questions. A student log book is also provided that students can use to...

Big Ideas - S01

The 'big ideas' section of the Fixpert's resource focuses on big ideas. It introduces students to designing as an approach to problem solving and to designing for the real world and real problems. In particular, students are encouraged to consider different users and their needs, along with ergonomics and human-...

Ocean Grabber

This resource is part of the Polar Explorer Resource Collection https://www.stem.org.uk/polar-explorer-educational-resources.

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