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Power for everyone everywhere

Power for Everyone Everywhere is a workshop designed to encourage pupils to explore the global challenges associated with access to clean and reliable electricity around the world. Pupils learn about the importance of electricity to people’s everyday lives and the role that engineering infrastructure plays in the...

Life Support: Direct Water Flow to Plants

This resource provides a cross curricular design and technology project for primary children, which looks at what plants need to grow and on water transport in plants. The context is provided by a story about a boy who moves to another planet to build a settlement there. The problem is to design a way of...

Cosy Toes: Winter-Proof a Pair of Shoes

This resource provides a cross-curricular design and technology and science project aimed at primary children. Using the context of the school class going to Greenland and forgetting all their shoes, children are asked to construct shoe soles that will insulate them as they take part in a dog-sled trip. Children...

Popular Mechanics: Becoming a Designer of Machines

This resource aimed at upper primary contains a series of lessons which look at the means by which machines (cams, levers, gears and pulleys) transform force into movement. The first lesson provides the context for the project in the form of a story, where students are asked to create a counter to count visitors to...

A Fine Balance: Building a Hanging Sculpture

This resource provides a cross-curricular design and technology project aimed at primary children. Linking to work on the forces and balance children build and test sculptures in small groups. They also discover more about the work of mechanical engineers throughout the lessons. The first lesson introduces the task...

High and Dry: Protecting Objects on a Floating Platform

Aimed at primary level, this resource provides a cross-curricular design and technology project which links to work on the properties and uses of materials and in particular floating and sinking. Throughout the lessons children design and make a floating island and discover more about the work of engineers...

Huff and Puff: Designing a Device for Measuring Exhalation Volume

This resource provides a cross-curricular design and technology project which links to work on the lungs and respiration. Children design and make a device to measure maximal exhalation volume. They also discover more about the work of biomedical engineers throughout the process. This resource was designed for use...

Knee Deep: Designing and Constructing a Water Pond

Aimed at primary level, this resource provides a design and technology project which links to work on the properties of materials and aspects of environmental geography. Children design and make a model of a pond and discover more about the work of engineers throughout the process. In the first lesson the context...

Music to the Ears: Designing and Creating a Sound Generator

Aimed at primary level, this resource provides a cross-curricular design and technology project linked to the topic of sound. Children design and make their own simple stringed instrument, so they can make a soundtrack for a movie clip. This enables them to learn and experience properties of sound and discover more...

Super Sucker: Designing a Machine to Clean up Litter

This resource provides a design and technology project for older primary children. Linking to the topic of electricity, it provides a practical context in which children focus on electric circuits, motors and batteries to build their own mini-vacuum cleaner. The series of four lessons begins by introducing the...

High Flyers: Building a Glider with Everyday Materials

Aimed at upper primary, this resource contains a series of lessons which explore forces and flight through a practical challenge where children work in teams to investigate materials and then design, make and test their own gliders. The first lesson sets the scene and introduces the problem as well as some basic...

Digital Images

Suitable for students of computing and digital media in secondary school, this in-depth reference resource covers many aspects of image data storage and compression.

A brief introduction includes how images are perceived by the human eye and how they are captured and stored by digital devices. Also:

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Python 3: Sequences

This intermediate-level resource for those learning to program with Python 3.x looks at lists (called arrays in other languages), strings and tuples. It covers the main features of these sequences, including the differences between them, how the elements of each are referenced, and some of the functions and...

Python 3: Iteration

For students with some prior experience of using simple For and While loops, this intermediate-level resource explores how they can be used for more complex coding while maintaining efficiency.

Exercises include arithmetic applications of While loops, and development of simple For loops to be usable in more...

Python 3: Selection and Conditionals

This intermediate-level resource for those learning to program with Python 3.x looks at conditional statements including ELSE and ELIF. The use of arithmetic and logical operators is covered, along with tricks and tips for more efficient and fault-free code.

An explanation of how different data values and...

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